A COMPOSER'S GUIDE TO GAME MUSIC

Published by the Massachusetts Institute of Technology Press

"Winifred Phillips’ passion and understanding of this medium comes to life on the page and is a direct result of her vast experience and accomplishment in composing for video games. This is not just compulsory bedside reading for budding games composers, but a fine achievement in itself. Bravo!"

Harry Gregson-Williams

Composer – Shrek, Narnia, Kingdom of Heaven, and the Metal Gear Solid series
 
 
In A Composer's Guide to Game Music, Winifred Phillips – herself an award-winning composer of video game music – provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field.

Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business.

A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.

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